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Rigid Spheres with JigliFlash and Papervision3D

23 October 2009

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Rigid Spheres with JigliFlash and Papervision3D

Demo Sources

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Understanding how a TriangleMesh3D works

24 June 2009

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Understanding how a TriangleMesh3D works

In Papervision3D, the TriangleMesh3D class is a geometry class used to build renderable objects. There are several types of geometry objects, such as: Particles, Lines3D, Pixels, and meshes conformed by triangles,  called triangleMesh3D objects (See the org.papervision3d.core.geom path). In this post I’ll focus the analysis for understanding how to build a personalized TriangleMesh3D object. We remember [...]

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3D user interfaces in internet browsers - Papervision3D

9 March 2009

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3D user interfaces in internet browsers - Papervision3D

Full version in spanish (PDF) here. Abstract Nowadays we have the opportunity of developing three-dimensional graphical user interfaces for Internet browsers, these interfaces are capable of reaching 99% of the Internet users without the need of installing  any additional software. This is achieved by using the virtual machine Adobe Flash Player, which has a multimedia native format. Papervision3D [...]

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My firsts experiments with Papervision3D

2 March 2009

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My firsts experiments with Papervision3D

Some months ago I started using Papervision3D. I like Papervision3D, it’s a innovative open source project, and the Core Team of PV3D are challenging the performance of the Flash Player. Who know correctly this 3D rendering engine, you can make a lot of innovatives dynamics back-ends 3D, it can be a way for a [...]

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