24 June 2009
In Papervision3D, the TriangleMesh3D class is a geometry class used to build renderable objects. There are several types of geometry objects, such as: Particles, Lines3D, Pixels, and meshes conformed by triangles, called triangleMesh3D objects (See the org.papervision3d.core.geom path). In this post I’ll focus the analysis for understanding how to build a personalized TriangleMesh3D object. We remember [...]
Continue reading...9 March 2009
Full version in spanish (PDF) here. Abstract Nowadays we have the opportunity of developing three-dimensional graphical user interfaces for Internet browsers, these interfaces are capable of reaching 99% of the Internet users without the need of installing any additional software. This is achieved by using the virtual machine Adobe Flash Player, which has a multimedia native format. Papervision3D [...]
Continue reading...2 March 2009
Some months ago I started using Papervision3D. I like Papervision3D, it’s a innovative open source project, and the Core Team of PV3D are challenging the performance of the Flash Player. Who know correctly this 3D rendering engine, you can make a lot of innovatives dynamics back-ends 3D, it can be a way for a [...]
Continue reading...28 February 2009
Welcome to my blog! After several years of blog reading, I decided to give a new step and begin to write about issues that interests me. I’ll write about my country, my university issues, my travels and events, the web and engineering technologies and the thoughts that I want to share; we’ll discuss about [...]
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23 October 2009
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