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Rigid Spheres with JigliFlash and Papervision3D

23 October 2009

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Rigid Spheres with JigliFlash and Papervision3D

Demo Sources

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Understanding how a TriangleMesh3D works

24 June 2009

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Understanding how a TriangleMesh3D works

In Papervision3D, the TriangleMesh3D class is a geometry class used to build renderable objects. There are several types of geometry objects, such as: Particles, Lines3D, Pixels, and meshes conformed by triangles,  called triangleMesh3D objects (See the org.papervision3d.core.geom path). In this post I’ll focus the analysis for understanding how to build a personalized TriangleMesh3D object. We remember [...]

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3D user interfaces in internet browsers - Papervision3D

9 March 2009

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3D user interfaces in internet browsers - Papervision3D

Full version in spanish (PDF) here. Abstract Nowadays we have the opportunity of developing three-dimensional graphical user interfaces for Internet browsers, these interfaces are capable of reaching 99% of the Internet users without the need of installing  any additional software. This is achieved by using the virtual machine Adobe Flash Player, which has a multimedia native format. Papervision3D [...]

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My firsts experiments with Papervision3D

2 March 2009

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My firsts experiments with Papervision3D

Some months ago I started using Papervision3D. I like Papervision3D, it’s a innovative open source project, and the Core Team of PV3D are challenging the performance of the Flash Player. Who know correctly this 3D rendering engine, you can make a lot of innovatives dynamics back-ends 3D, it can be a way for a [...]

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Welcome to my personal blog!

28 February 2009

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Welcome to my personal blog!

Welcome to my blog! After several years of blog reading, I decided to give a new step and begin to write about issues that interests me. I’ll write about my country, my university issues, my travels and events, the web and engineering technologies and the thoughts that I want to share; we’ll discuss about [...]

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